Abstract
Traditional anti-obsessed system is only use for identity management, but it cannot be used for entertainment conduct analysis, and cannot be able to accurately identify entertainment software. This paper design a new mobile phone Anti-obsessed system based on the user behavior. The system can dynamic capture user's interactive behavior data, and uses these data for detecting whether the software is in the entertainment software classification. From the result of comparing with interaction behavior threshold number of classification, mobile phone Anti-obsessed system can decide whether to block the use of entertainment software. Experiment showed that phone Anti-obsessed system could effectively limit the time playing mobile phone by young people and provide a new approach to prevent adolescent's indulged mobile phone application.
Talk to us
Join us for a 30 min session where you can share your feedback and ask us any queries you have
Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.