Abstract

After investigation and analysis of traditional handicraft digital applications, it is found that most applications pay more attention to digital content presentation and visual effects, and lack of practice and research on the display methods and interactive behavior design of traditional handicraft content with practical characteristics. Under the guidance of behavioral and psychological theories, follow the principle that the design should be consistent with human cognition and behavior habits, and combine the core elements in interactive behaviors to build and construct a traditional handicraft interaction mode that is consistent with user behavior logic. This article combines the five elements of interactive behavior (people, purpose, action, tool / media, and scene) with the traditional handicrafts and inheritance content, redefining participants, positioning behavioral motivation, planning behavioral processes, seeking new methods, and creating new scenarios to reconstruct interactive behaviors and build new models for interactive learning experiences with traditional handicrafts. Finally, take Cantonese Porcelain as an example to design the interactive learning mode. Then, through User interviews and experience evaluations, learn more about users' feelings and expectations for this model.

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