Abstract

Purpose: Using the design ideas and research methods of user experience to probe into design art in the field of the elderly products, thus presenting an innovative intelligent walking stick with a better user experience. Methods: Questionnaire surveys, observation, interviews and other methods were employed to research the life style and travel behavior of the elderly people, gain the users’ characteristics, recognition mentality, perception features and other valuable information, identify the present home caring conditions and travel features of the elderly group, thereby obtaining insights into the elderly users’ real demand, as well as found out the key selling point of the elderly intelligent walking sticks. Conclusion: On the basis of cluster analysis on the characteristics of the typical user group and the survey results, the persona of users was created and scenario analysis was made in the form of story board to define the needs of the target personas and output the design prototype. After that, the design scheme was completed to offer a reference for design of relevant products.

Highlights

  • Facing an accelerating aging society issue in China, the customer demand for the elderly products presents a fast growing trend

  • The development of silver industry is far from enough to meet market requirements. This kind of immaturity in elderly product sector results in a mismatch with the ever-growing market demand when it comes to product category or product quality

  • 3 Design Practice of the Elderly Intelligent Walking Sticks Based on User Experience Research

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Summary

Introduction

Facing an accelerating aging society issue in China, the customer demand for the elderly products presents a fast growing trend. Nowadays the domestic market for the elderly products is still in its infancy stage. The development of silver industry is far from enough to meet market requirements. This kind of immaturity in elderly product sector results in a mismatch with the ever-growing market demand when it comes to product category or product quality. Neither product design nor user experience is gratifying. In an upcoming era of experience economy, it is essential to stress on “the elderly oriented” by designing up-to-date and excellent elderly products

User Experience and Design of Elderly Intelligent Walking Stick
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