Abstract

This article based on the theory of situated cognition, combined with the characteristics of SecondLife virtual environment and inquiry-based learning to explore the learning model, and believe that the environment based on SecondLife is fit for students to do the inquiry-based learning initiatively and actively.

Full Text
Published version (Free)

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call