Abstract

Concerning the speed bottleneck of the gobang machine game when relying on the configuration of the stones to evaluate the game states,this paper proposed a multi-layer evaluation-function method combining identification granularity of the stones' configuration with the search depth.The experimental results have proved: the overall efficiency of coarse-grained evaluation was higher when the deep-layer searches were processing;multi-layer judging for the configuration of the stones could obviously accelerate the evaluation;if the move-generating functions were introduced into the rapid evaluation,it was more efficient to prune certain branches from game-tree in advance;gobang game tree searches also benefited if floating the values of non-critical stone's configuration to balance the search depth.Therefore,dynamic evaluation of evaluation-function is more reasonable.

Full Text
Paper version not known

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call

Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.