Abstract
Decisive factors for the success of a game are 'game background' and 'dynamic graphical changes of characters', which require complex graphical tasks such as special effects, and it presents great burden for game producers. Considering this reality, this paper proposes image-processing methods to generate various changes in colors, sizes, and shapes of backgrounds and characters in games. Among other image-processing methods, this paper uses 'gamma correction', 'invert image conversion', 'greyscale image conversion', 'sobel image conversion' for experiments in which images were changed and then applied to game background and character animation. Through the experiments, we could make the background and animation with dynamic image changes which help build up the environment where the game player is better immersed in the game activity. The proposed method may be used as the basic resource for game production using image-processing method.
Published Version
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