Abstract

This paper presents an intelligent solider combat training (ISCT) system using X-Box Kinect and augmented virtual reality (AVR) to improve soldier training performance through AVR-based simulation combat fields. In this human-machine interactive system, a systematic design and mechatronic approach is used to construct the overall system structure. The Kinect detects soldiers’ positions and postures, situating them in interactive combat soldier training courses. Experimental results demonstrate the effectiveness and applicability of the proposed method.

Full Text
Paper version not known

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call

Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.