Abstract

Pong game is a simple but entertaining game of logic control. This research paper presents the design and implementation of an FPGA-based Pong game that runs on an Altera DE2 board using Verilog HDL. This article explains the VGA controller, object creation and animation, and text subsystem and of course how to link them all together to build a functioning circuit. There is an interesting multi-player mode and single-player mode feature in this design scheme. This game's multiplayer mode features both real-time and automatic players to create a competitive atmosphere. This design method followed less complicated, fastest processing, and utilized memory requirements and logic elements. The single-player mode uses 1.3% of total logic elements, the two-player mode uses 1.32%, and automatic player vs. real player uses 1.456% of total logic elements which is very small compared to the other gaming schemes and it reduces the processing time that is cost-effective for universal use. All the modules are designed by using Verilog HDL. The synthesis is done with the help of Altera DE2 FPGA. Functional simulation and synthesis prove that the design is universally usable and combines different modules in one module that presents sound entertainment and extends the electronics application-based work in the future.

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