Abstract
Gamification has been widely applied on modern education. Most of them are applied to stimulate learning motivation and improve learning efficiency for stu-dents. A successful game-based learning content development depends on both an adaptive educational activity planning and a high-quality game design. In edu-cational activity planning, the 5E learning cycle model presents a framework for constructive learning theories and is effectively used in education sciences. Thus, in this study, a proposed collaborative educational gamification authoring system, CeGAS, is recommended to teachers to realize their game-based learning/teaching planning activities based on the 5E learning cycle strategy. Using the CeGAS, rich experienced teachers could easily plan and conduct their educational activities without considering the complexity and difficulty of game implementation. As each experienced teacher follows the steps of the 5E learning cycle in the pro-posed script editing system, including engagement, exploration, explanation, elaboration, and evaluation, an available and exclusive game-based learning con-tent with the 5E learning strategy will be developed. We are looking forward to achieving the goals of educational gamification with the educational game author-ing system.
Highlights
Research have shown that the game-based learning and educational gamification have the potential to improve learning motivation and engagement and becomes one of important research domains
We focus on the implementation and design of user-friendly educational game authoring system
Educational game script editor is a scenario writer who is a storyteller and design the learning gamification activities based on the 5E learning cycle
Summary
Research have shown that the game-based learning and educational gamification have the potential to improve learning motivation and engagement and becomes one of important research domains. How to reduce the efforts of developing digital educational games is one of the important topics on game-based learning design [7,8,15]. Successful education, besides rich experienced educators, requires highquality learning contents and creative teaching planning. These requirements depend on rich experienced educators. How to integrate learning objectives and game missions is one of the most important issues in educational gamification to motivate stuiJET ‒ Vol 16, No 17, 2021. A Systematic Review on Open Educational Games for Programming Learning and Teaching.
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More From: International Journal of Emerging Technologies in Learning (iJET)
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