Abstract

Film and television itself is a product of culture and innovation, combining digital technology, creative thinking, and artistic design. In the rapid development of 3D film and television, the situation of scene design and production has also become an important role. In a typical environment, the main scene plays the role of film and television and coherent plot. This thesis mainly analyzes the design and implementation of a 3D movie scene production algorithm based on the Internet of Things and also makes 3D movie scenes through the algorithm of Internet of Things technology. This article also analyzes the traditional 3D scene-making algorithm, which is mainly composed of a plane mapping part, a basic primitive generation part, a collision detection and positioning part, and a terrain generation part. Among them, the plane mapping technology provides the function of using plane mapping to simulate 3D objects. The basic primitive generation part uses the OpenGl function to draw 3D primitives and paste the BMP format image on each surface of the stereo primitives, so that the 3D model can be represented by a plane texture; collision detection is a key part of mechanical physics, which can detect games of the physical edge of the object in the middle; the terrain generation part uses the converted gray height value as the corresponding grid terrain height and uses planar mapping technology to capture the image of the entire terrain, that is, paste and generate a terrain map. The results show that a characteristic of the algorithm of the Internet of Things technology is that the 3D scene is completely mapped. This avoids the trouble of using 3DMAX and other tools to create 3D models and also reduces the difficulty of creating 3D scenes and makes the execution efficient, which is better than directly importing 3D models, runs faster, and runs very smoothly. The Internet of Things is an important development trend in the Internet information age and can be used to produce 3D film and television scenes to reduce development difficulty and cost and has a variety of research and development value and practical value. In the analysis part, this article also introduces the algorithms used in the scene production and passes the tests of 4 different files in 4 different frames and also found that more than 83% of people feel that the use of Internet of Things algorithms in the production of 3D movie scenes has improved production efficiency.

Highlights

  • Experiments Based on the Design and Implementation of the 3D Film and Television Scene Production Algorithm of the Internet of Things

  • Film and Television Scenes Based on Internet of Things Algorithm

  • In the 300 questionnaires, we know the film and television scenes produced using the Internet of Things algorithm

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Summary

Introduction

2. Design and Implementation Method of 3D Film and Television Scene Production Algorithm Based on the Internet of Things. Animated films and TV scenes are usually based on scripts at the beginning of design, providing background design to develop plot and character creation space [10]. According to the needs of the plot, most fantasy-style movies and TV shows use unconventional imagination in the scenes and props, adopt bold and exaggerated methods, and adopt new, bold, and transcending human psychology when using colors [16]. When designing movie scenes, we must ensure the unity of film art style, that is, the unity of tones between the scene and the characters, as well as the unity of consciousness and technology of the creative team [17]. Combinatorial thinking is the most common method of designing scenes and drawing characters in film and television

Key Technologies of the Internet of Things
Summary of features
Description of Traditional 3D Scene-Making Algorithm
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Design and Implementation of 3D Movie
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