Abstract

Through the in-depth study of the MPEG-4 face model definition standard and animation-driven principles, learning from the existing generation technology of facial animation, this paper presents a 3D facial animation system design program. This program can accept driver information to generate a realistic facial expression animation and simulate the real face actions. At the same time, in the implementation process it also uses FAP frame with a mask and implementation method of FAP intermediate frame calculation, insert to reduce the amount of animation-driven data, and then improve the continuous effect of facial animation.

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