Abstract

Facial animation is one of the most popular 3D animation topics researched in recent years. However, when using facial animation, a 3D facial animation model has to be stored. This 3D facial animation model requires many triangles to accurately describe and demonstrate facial expression animation because the face often presents a number of different expressions. Consequently, the costs associated with facial animation have increased rapidly. In an effort to reduce storage costs, researchers have sought to simplify 3D animation models using techniques such as Deformation Sensitive Decimation and Feature Edge Quadric. The studies conducted have examined the problems in the homogeneity of the local coordinate system between different expression models and in the retainment of simplified model characteristics. This paper proposes a method that applies Homogeneous Coordinate Transformation Matrix to solve the problem of homogeneity of the local coordinate system and Maximum Shape Operator to detect shape changes in facial animation so as to properly preserve the features of facial expressions. Further, root mean square error and perceived quality error are used to compare the errors generated by different simplification methods in experiments. Experimental results show that, compared with Deformation Sensitive Decimation and Feature Edge Quadric, our method can not only reduce the errors caused by simplification of facial animation, but also retain more facial features.

Highlights

  • Concomitant with the rapid advancements in information technology, the application of 3D animation has become increasingly popular in fields such as the movie industry [1, 2], gaming [3,4,5], arts [6, 7], and education [8, 9]

  • In order to reduce the number of triangles needed to describe the face animation, many experts and scholars have proposed simplified 3D animation methods, including Deformation Sensitive Decimation (DSD) [23, 24], Feature Edge Quadric (FEQ) [25], Facial Features Region Partition [26], and MPEG-4 Quadric-based LoD Simplification [27]

  • In order to overcome this limitation of feature regions having to be set by users and to preserve the facial features during the simplification process, this paper proposes a DSDbased method that uses Homogeneous Coordinate Transformation Matrix (HCTM) to solve DSD’s homogeneous coordinate transformation problems and uses Maximum Shape Operator (MSO) to estimate the changes in each vertex point in the various frame models

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Summary

Introduction

Concomitant with the rapid advancements in information technology, the application of 3D animation has become increasingly popular in fields such as the movie industry [1, 2], gaming [3,4,5], arts [6, 7], and education [8, 9]. In order to overcome this limitation of feature regions having to be set by users and to preserve the facial features during the simplification process, this paper proposes a DSDbased method that uses Homogeneous Coordinate Transformation Matrix (HCTM) to solve DSD’s homogeneous coordinate transformation problems and uses Maximum Shape Operator (MSO) to estimate the changes in each vertex point in the various frame models. In this way, the intensity values of each facial characteristic are automatically quantified and the characteristics of facial animation are moderately preserved during the simplification process

Related Works
The Proposed Algorithm
Experimental Results
Conclusions
Full Text
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