Abstract

Through introducing VR technology, multi-screen display technology and the necessity of application of VR technology in teaching and combining the course example of Art Painting, this paper expounded the basic method and realization approach of VR technology application in network teaching. First of all, virtual teaching and virtual experiment were achieved, and then online storage and sharing of Art Painting teaching content were achieved to reach the purpose of well mastering painting skills, theory and course features under network teaching environment.

Highlights

  • VR technology, i.e. virtual reality technology, is an interactive 3D dynamic landscape presentation technology which utilizes computer simulation principle to create and experience virtual world

  • Since VR technology has such advantages as superstrong experience and virtual dynamic property, many experts and scholars in domestic and oversea education field have started to try to study the introduction of VR technology in modern education and teaching in recent years [2]

  • Teaching platform development based on VR technology is an urgent demand for teaching reform of college Art Painting course

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Summary

INTRODUCTION

VR technology, i.e. virtual reality technology, is an interactive 3D dynamic landscape presentation technology which utilizes computer simulation principle to create and experience virtual world. The researches of the above scholars are strongly advanced They not just study VR technology from technological perspective, and deeply analyze the feasibility of integration of VR technology and modern education to create a new reaching form. Their researches can offer certain reference for this paper. The number of controllable display screens is limited and operation control is complex. These problems restrict the application of VR technology in multi-screen display. A multi-screen display control method used for demonstration system could be provided to solve the problems of complex multi-screen display customization, non-flexible display allocation, single display element, complicated operation control and limited number of screens

Analysis of design demand
Analysis of module composition
Key techniques of platform
Teaching application process
Selection of teaching objects
Teaching design scheme
Statistical method
Teaching implementation steps
TEACHING RESULT AND DISCUSSION
Findings
CONCLUSION
Full Text
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