Abstract

This paper presents a new method for the tracking of maneuvering flying vehicles using a deformable contour model in color video sequences. The proposed approach concentrates on targets with maneuvering motion in sky, which involves fundamental aspect change stemmed from 3D rotation of the target or video camera. In order to segment and track the aircraft in a video, at first, the target contour is initialized manually in a key frame, and then it is matched and tracked automatically in the subsequent frames. Generally active contour models employ a set of energy functions based on edge, texture, color, and shape features. Afterwards, objective function is minimized iteratively to track the target contour. In the proposed algorithm, we employ game of life cellular automaton to manage snake pixels’ (snaxels’) deformation in each epoch of minimization procedure. Furthermore, to cope with the large aspect change of aircraft, a Gaussian model has been taken into account to represent the target color in RGB space. To compensate for changes in luminance and chrominance ingredients of the target, the prior distribution function is dynamically updated during tracking. The proposed algorithm is evaluated using the collected dataset, and the expected probability of tracking error is calculated. Experimental results show positive results for the proposed algorithm.

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