Abstract

In this study, for the application of visible-light wearable eye trackers, a pupil tracking methodology based on deep-learning technology is developed. By applying deep-learning object detection technology based on the You Only Look Once (YOLO) model, the proposed pupil tracking method can effectively estimate and predict the center of the pupil in the visible-light mode. By using the developed YOLOv3-tiny-based model to test the pupil tracking performance, the detection accuracy is as high as 80%, and the recall rate is close to 83%. In addition, the average visible-light pupil tracking errors of the proposed YOLO-based deep-learning design are smaller than 2 pixels for the training mode and 5 pixels for the cross-person test, which are much smaller than those of the previous ellipse fitting design without using deep-learning technology under the same visible-light conditions. After the combination of calibration process, the average gaze tracking errors by the proposed YOLOv3-tiny-based pupil tracking models are smaller than 2.9 and 3.5 degrees at the training and testing modes, respectively, and the proposed visible-light wearable gaze tracking system performs up to 20 frames per second (FPS) on the GPU-based software embedded platform.

Highlights

  • Wearable gaze tracking devices have started to become more widely used in human-computer interaction (HCI) applications

  • The hypothesis was that segmentation masks generated to help eye tracking would be very similar to those rendered by hand annotation, and the results demonstrated that the eye tracking method created segmentation masks, which were suitable for deep-learning-based semantic segmentation

  • To verify the pupil tracking errors of the different YOLOv3-tiny-based deep-learning models, Table 5 lists the comparison results of the visible-light pupils’ center tracking errors among the three You Only Look Once (YOLO)-based models, where the datasets of person 1 to person 8 are used for the training mode

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Summary

Introduction

Wearable gaze tracking devices (or called eye trackers) have started to become more widely used in human-computer interaction (HCI) applications. The eye-tracking-based analysis was elaborated to test the debug procedure and record the major parameters of eye movement. In [5], the eye-movement tracking device was used to observe and analyze a complex cognitive process for C# programming. By evaluating the knowledge level and eye movement parameters, the test subjects were involved to analyze the readability and intelligibility of the query and method at the Language-Integrated Query (LINQ) declarative query of the C# programming language. In [6], the forms and efficiency of debugging parts of software development were observed by tracking eye movements with the participation of test subjects. The design uses a deep-learning network calculates the pupil center from the detected pupil box for the subsequent calibration and gaze tracking process

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