Abstract
ABSTRACT Relief shading is designed to vary the brightness of terrain elements on a two-dimensional map to create a three-dimensional effect. One concern is how this layer can be generalized for use in multi-scale mapping. We propose a methodology that calculates relief shading from slope and aspect vectors, as these layers allow map users to recognize characteristics of the terrain and show consistent trends in spatial autocorrelation with generalization. We adjust the orientation of surface vectors with a mean filter to preserve the structural terrain elements while eliminating landforms of finer detail. To demonstrate its use, we show two examples of generalizing detailed relief shading and compare results to relief shading of the next coarser scale of DEM data available. The generalized maps remove or smooth out minor landforms while preserving more prominent landforms and eliminate issues of data gaps or interpolated data in lower resolution datasets.
Talk to us
Join us for a 30 min session where you can share your feedback and ask us any queries you have
Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.