Abstract
In this paper we introduce a new compressed representation for multiresolution models (MRM) of triangulated surfaces of 3D-objects. Associated with the representation we present compression and decompression algorithms. Our representation allows us to extract the surface at variable resolution in time linear in the output size. It applies to MRMs generated by different simplification algorithms like local vertex deletion or edge and triangle collapse. The time required to transmit models over communication lines and the space needed to store the MRMs is significantly reduced.KeywordsTriangle MeshMarch Cube AlgorithmProgressive TransmissionProgressive MeshPattern Base ApproachThese keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.
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