Abstract

"The focus of the contribution is the question of how the mode of fiction in the moderates emergence in the contact zone of games and narrative. In this zone - the residuum of the ambiguous, the non-actual, depragmatised - effects occur that assert themselves in paradoxes of understanding, action and evaluation. Ludic fiction - as play in narrative and narrative in play - confronts this problem through a cooperative 'modality management' that organises reality references through the principle of 'shared control'. In this way, the emergence of the of playful narration and narrated play becomes the task of interaction. "

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