Abstract

The Rock–scissors–paper game has been studied to account for cyclic behaviour under various game dynamics. We use a two-person parametrised version of this game. The cyclic behaviour is observed near a heteroclinic cycle, in a heteroclinic network, with two nodes such that, at each node, players alternate in winning and losing. This cycle is shown to be as stable as possible for a wide range of parameter values. The parameters are related to the players’ payoff when a tie occurs.

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