Abstract

Blockchain technology is increasingly finding traction in diverse areas such as finance, supply-chain management, and cloud services because of its ability to provide robust cybersecurity inherent in its system of having decentralized data storage. The rising complexity in the architecture of popular blockchain platforms create barriers to correct adoption of the technology. It becomes imperative that pedagogical tools are inducted in the blockchain ecosystem to address this perceived or real impediments for the uptake of the technology. We propose one of the first such pedagogical tool for training in blockchain using an adversarial sandbox adaptive serious game approach for students and technology professionals. We further propose use of AI to enhance NPC interactivity based on player’s responses. We plan to evaluate this serious game on a subjective metrics that is based on a game experience questionnaire.

Full Text
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