Abstract
Since the second half of 2017, mobile knowledge answering and learning software such as Brain King has been launched in the market, which has triggered a craze of knowledge learning with gamification, adversarial, and fragmented way. The military has also demonstrates the research and practice of the mainstream mobile knowledge learning software in military field. This paper analyzes and summarizes the application of gamification elements, characteristic functions, incentive mechanism and other aspects, and concludes the deficiencies in current situation.
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More From: DEStech Transactions on Social Science, Education and Human Science
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