Abstract

The visual system exploits multiple signals, including monocular and binocular cues, to determine the motion of objects through depth. In the laboratory, sensitivity to different three-dimensional (3D) motion cues varies across observers and is often weak for binocular cues. However, laboratory assessments may reflect factors beyond inherent perceptual sensitivity. For example, the appearance of weak binocular sensitivity may relate to extensive prior experience with two-dimensional (2D) displays in which binocular cues are not informative. Here we evaluated the impact of experience on motion-in-depth (MID) sensitivity in a virtual reality (VR) environment. We tested a large cohort of observers who reported having no prior VR experience and found that binocular cue sensitivity was substantially weaker than monocular cue sensitivity. As expected, sensitivity was greater when monocular and binocular cues were presented together than in isolation. Surprisingly, the addition of motion parallax signals appeared to cause observers to rely almost exclusively on monocular cues. As observers gained experience in the VR task, sensitivity to monocular and binocular cues increased. Notably, most observers were unable to distinguish the direction of MID based on binocular cues above chance level when tested early in the experiment, whereas most showed statistically significant sensitivity to binocular cues when tested late in the experiment. This result suggests that observers may discount binocular cues when they are first encountered in a VR environment. Laboratory assessments may thus underestimate the sensitivity of inexperienced observers to MID, especially for binocular cues.

Highlights

  • Three-dimensional (3D) visual perception is made more precise by integrating multiple cues (e.g., [1,2,3,4,5,6,7,8])

  • Some observers that were sensitive to the monocular cues, combined cues, and full virtual reality (VR) conditions seemed insensitive to MID based on binocular cues (e.g., Observer 80 in the right panel of Fig 2A)

  • Sensitivity improved with feedback-based VR experience in all conditions, but the improvements were only significant in the monocular cues and binocular cues conditions. These results indicate that sensitivity to both binocular cues and monocular cues improved with feedback-based VR experience

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Summary

Introduction

Three-dimensional (3D) visual perception is made more precise by integrating multiple cues (e.g., [1,2,3,4,5,6,7,8]). In the case of discriminating 3D motion, observers rely on monocular cues such as optic flow, as well as object size and density changes [9,10,11]. They can rely on binocular cues including changing disparity and interocular velocity differences [12,13,14,15,16,17]. Sensitivity to different motion-in-depth (MID) cues varies across observers [16, 18,19,20,21,22,23].

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