Abstract

Three-dimensional (3D) depth information is important to estimate object sizes. The visual system extracts 3D depth information using both binocular cues and monocular cues. However, how these different depth signals interact with each other to compute the object size in 3D space is unclear. Here, we aim to study the relative contribution of monocular and binocular depth information to size perception in a modified Ponzo context by manipulating their relations in a virtual reality environment. Specifically, we compared the amount of the size illusion in the following two conditions, in which monocular cues and binocular disparity in the Ponzo context can indicate the same depth sign (congruent) or opposite depth sign (incongruent). Our results show an increase in the amount of the Ponzo illusion in the congruent condition. In contrast, in the incongruent condition, we find that the two cues indicating the opposite depth signs do not cancel out the Ponzo illusion, suggesting that the effects of the two cues are not equal. Rather, binocular disparity information seems to be suppressed and the size judgment is mainly dependent on the monocular depth information when the two cues are in conflict. Our results suggest that monocular and binocular depth signals are fused for size perception only when they both indicate the same depth sign and top-down 3D depth information based on monocular cues contributes more to size perception than binocular disparity when they are in conflict in virtual reality.

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