Abstract

The research aims to consider the conditions essential for the creative educational environment formation and the impact which this environment has on the creative potential of students mastering a foreign language for specific purposes. To achieve the set goals, we consider the technologies (problem-based, gaming, project technologies and case analysis) that contribute to implementing the creative environment. The paper reveals the results of the conducted on the site of Kazan Federal University experiment in organizing the process of teaching a foreign language in the conditions of a creative educational environment. Based on the systematization and generalization of foreign and national studies, we developed the following criteria for the effectiveness of the educational process: (1) the educational motivation level assessment; (2) the language proficiency level assessment; (3) the educational autonomy level assessment; and (4) the creativity level assessment.

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