Abstract

Since the turn of the century, creative industries have displayed considerable power in transforming the social and economic landscapes of most global metropolises, including such Chinese mega-cities as Beijing and Shanghai. However, the story of creative industries does not end there. Recent studies have focused on the role of creative sector in the countryside. It has been argued that the creative sector can effectively contribute to diversifying socio-economic development in rural areas by increasing employment, enhancing the quality of life, and promoting social inclusion and community development. With the aim to chart new paths for China’s rural revitalisation and address the country’s ‘three rural issues’ (i.e. agriculture, rural areas and farmers), this paper examines the potentials and challenges to developing the creative sector in rural China. It first reviews the academic debate about expanding the development of creative industries from urban to rural areas. Drawing on the research and classification of creative industries in rural Western Ireland, this study identifies industries characterised by ‘content creation and production’ and ‘creative design services’, which would have potential in rural China. The major impediments to and crucial factors for developing rural creative industries in China are investigated and appraised within the framework of ‘creative people, creative place, and creative support’. After analysing emerging practices in Jiangsu Province, this paper highlights the potential of abandoned industrial complexes in rural parts of China’s coastal regions, which can act as incubators for creative industries. Those former manufacturing plants are the remains of township-village enterprises (TVEs), which constituted part of China’s flagship policy for rural regeneration in the 1980s. Not only do they have special architectural attributes favourable for creative production, but also represent the socio-economic entity of the village collective and are the carriers of cultural meanings and memories. This paper concludes with a set of recommendations for both public and private sectors. It calls for a more proactive stance from governments to promote the creative sector in rural areas and revitalise rural economies and communities through the reuse or regeneration of former TVEs.

Highlights

  • Since the turn of the century, creative industries have begun appearing as clusters and agglomerations in China’s major cities, such as Beijing, Shanghai, Guangzhou, and Shenzhen

  • The creative economy has been vigorously promoted in those cities—often within designated ‘creative industry parks’ to receive preferential policy support (Xiang and Walker 2013; O’Connor and Gu 2014; Gu 2011; Kong and O'Connor 2009; Zhong 2010)

  • The creative sector can offer a place-based approach to excavate the full potential of rural areas—an approach that contributes to economic growth, social well-being, and environmental quality

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Summary

Introduction

Since the turn of the century, creative industries have begun appearing as clusters and agglomerations in China’s major cities, such as Beijing, Shanghai, Guangzhou, and Shenzhen. As the first and the most popular classification, the document defines 13 categories of creative industry: advertising; architecture; art and antiques market; crafts; design; designer fashion; film and video; interactive leisure software; music; performing arts; publishing; software and computer services; television and radio This most widely cited classification has been criticised (fairly or unfairly) by some scholars for the various reasons, such as: its limited number of categories to define and divide various creative sectors; its omission of some obvious cultural production (e.g. heritage, museums, and recreation); the difficulty it presents in separating creative from noncreative work (e.g. designers in the car industry); and its incapability to factor in some sectors’ economic output (e.g. crafts) (Collins and Cunningham 2017). Classification of Cultural Related Industries 2018, China (National Statistics Bureau, 2018)

Culture Transmission Channels 文化传播渠道
Investments and Operations for Cultural Industries 文化投资运营
Equipment Production for Cultural Industries 文化装备生产
Findings
Conclusions
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