Abstract

This research examined the process of creating educational innovations through cloud-based constructivism and connectivism learning for undergraduates. The objectives were as follows: (1) To examine the cloud-based constructivism and connectivism learning model’s roles in helping undergraduates create educational innovations; and (2) To evaluate the learning and innovation skills of students participating in cloud-based constructivism. The population in the study consisted of 60 undergraduates of Phetchaburi Rajabhat University, acquired using simple random sampling. The undergraduates were enrolled in a course for designing and developing games for education and computer-assisted mathematics instruction. The independent variable was the format of the constructivism and connectivism learning model for undergraduates involving cloud technology to promote innovative education. The dependent variable was the result of innovative education. The research findings were as follows: (1) Participants’ overall satisfaction with the model was at the highest level (x  = 4.53, S.D. = 0.60). (2) Out of the 60 students, 21 created innovative educational workpieces. Four workpieces were accepted for academic publication, showing that this model allowed learners to analyze media, promote innovative education, and apply educational innovations.

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