Abstract

The paper presents different tools and mechanisms to implement a virtual exhibition in different cultural areas, such as museums and libraries. Quality characteristics of virtual exhibitions are identified and described. The possibility to create native mobile applications for virtual exhibitions presentation is analyzed. The functional flow of creating a virtual exhibition is presented and discussed. The Seals - History Treasure exhibition is presented and significant historical documents are revealed.Keywords: Virtual, Digital, Exhibition, Mobile, Cultural, Educational1 Introduction - Digital versus VirtualIt must be realized a difference between the digital and virtual concepts. If we talk about digital libraries, then we have in attention electronic libraries, meaning collections of books, journals, thesis, and so on, which are stored in electronic format. If we consider the concept of virtual library, then we have in attention a collection of links that does not reflect physical books, journals, thesis, and so on.In [1] is described the crossover between virtual and physical interactions in smart virtual exhibitions. This approach seems particularly attractive, because it put the focus on the physical heritage and, at the same time, digital capabilities specifically created to fit the personalized user vision and experience.In [2] is presented the theory of virtualization in rapport to exhibition, especially the relation between spatial practice and digital mediation. There are presented concrete examples of virtual exhibitions, which put the theory into practice, by combining exhibition design with digital objects, from multimedia content to virtual objects, using a curatorial narrative in order to offer experience and immersion to visitors.It must be appreciated the Google involvement in the cultural heritage area, by mentioning the Google Art Project [3] and The Digital Dead Sea Scrolls [4]. Google Art Project is a collaborative project between Google and a lot of art partners from across the world, such as museums, libraries, galleries, and different cultural institutes. The Digital Dead Sea Scrolls is another project where Google contribution was extraordinary, because users can examine and explore the most ancient manuscripts from Second Temple times at a level of detail never before possible [4].2 Quality characteristics of Virtual ExhibitionsThe Digital Exhibitions Working Group [5] defined the digital exhibition as an ensemble of interlinks that has the objective to disseminate digital multimedia content, in order to deliver innovative presentations of a concept, and allowing in a great measure the user interaction.A virtual exhibition has the following quality characteristics:- localization, meaning to put the user/visitor in the context and making him familiar with the cultural elements presented;- relevance, in order to attract many visitors to access it and to be attracted about it;- interaction, meaning to give users the possibility to interact with the application rendering the virtual exhibition, for example to make zoom on a picture or to select something in order to get a detailed description;- maintainability, meaning the possibility to being updated every time when new elements appears and must be added to the gallery or when the creators want to enrich the descriptions or correct them;- accessibility, meaning to reach audiences that the physical exhibition never could attend.A virtual exhibition has many of key purposes:- to engage the members of the group in an in-depth, collaborative inquiry;- to provide an opportunity to explore multiple perspectives of a theme;- to inform colleagues and staffof the purpose and general guidelines for the exhibition;- collaborate with others to establish participation (for example, mentors, academics)- schedule a time frame for the inquiry process, including a date for the staging of the exhibition, and book any facilities required;- establish the resources needed, such as internet connection, audio-visual equipment, technology materials and consider budgetary limitations if necessary. …

Highlights

  • Elements appears and must be added to the gallery or when the creators want to enrich the descriptions or correct them; - accessibility, meaning to reach audiences that the physical exhibition never could attend

  • A virtual exhibition has many of key purposes: - to engage the members of the group in an in-depth, collaborative inquiry; - to provide an opportunity to explore multiple perspectives of a theme; - to inform colleagues and staff of the purpose and general guidelines for the exhibition; - collaborate with others to establish participation - schedule a time frame for the inquiry process, including a date for the staging of the exhibition, and book any facilities required; - establish the resources needed, such as internet connection, audio-visual equipment, technology materials and consider budgetary limitations if necessary

  • The capacity to engage in multiple forms of multimedia content, such as image, audio, video, text, augmented reality and virtual reality components on a single page, having the ability to reverse, visit again, translate and read text written for different users, collective helps to establish a deeper sense of understanding, awareness, and learning of contents than physical exhibits [6]

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Summary

Creating Virtual Exhibitions for Educational and Cultural Development

Gabriela DUMITRESCU1, Cornel LEPADATU1, Cristian CIUREA1,2 1The Romanian Academy Library. Another pertains issue in the implementation process of a virtual exhibition for web or mobile platforms is the necessity to create a set of representations for one same physical artifact. They are important cultural components of the exhibition and they can be physically found only at the Romanian Academy Library. It can reach audiences that the physical counterpart never could and through user-friendly interfaces to encourage users to visit and access the site, and become customers of the organization

Conclusions
This paper is dissemination result of the Athena
Journal of Library and Information
Handbook of Research on Digital
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