Abstract
We apply non-cooperative game theory to analyze the server’s activation cost in real-time scheduling systems. An instance of the game consists of a single server and a set of unit-length jobs. Every job needs to be processed along a specified time interval, defined by its release-time and due-date. Jobs may also have variable weights, which specify the amount of resource they require. We assume that jobs are controlled by selfish agents who act to minimize their own cost, rather than to optimize any global objective.
Published Version
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