Abstract
[This corrects the article DOI: 10.2196/17994.].
Highlights
In the original published paper “The Effect of Narrative on Physical Activity via Immersion During Active Video Game Play in Children: Mediation Analysis” (J Med Internet Res 2020;22(3):e17994), the authors noticed an error in the Abstract and Table 2
The following sentence has been added to the Acknowledgments: FableVision Studios produced the narrative video for this project
©Caio Victor Sousa, Austin Fernandez, Jungyun Hwang, Amy Shirong Lu. Originally published in the Journal of Medical Internet Research (http://www.jmir.org), 28.05.2020
Summary
In the original published paper “The Effect of Narrative on Physical Activity via Immersion During Active Video Game Play in Children: Mediation Analysis” (J Med Internet Res 2020;22(3):e17994), the authors noticed an error in the Abstract and Table 2. Correction: The Effect of Narrative on Physical Activity via Immersion During Active Video Game Play in Children: Mediation Analysis
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