Abstract

During human standing, it has been previously observed that information about the position and frequency of visual surround motion improves balance by reducing sway responses to external disturbances. However, experimental limitations only allowed for independent investigation of such parameters while being incapable of providing a fully immersive experience of a real environment. The aim of this study is to investigate the effect of visual information on dynamic body sway in the human upright stance by presenting perturbations through a virtual reality (VR) system. Moreover, we designed a new perturbation signal based on trapezoidal velocity (TrapV) pulses enabling us to simultaneously examine the effects of amplitude and velocity on balance control. The experiments included four different peak-to-peak amplitudes (1-10 degrees), and three velocities (2-10 degree/sec). The body angle, ankle torques and shank angles were measured and analyzed in response to each perturbation. The results reveal that stimuli with higher amplitudes evoked larger responses, while they were initially increased and reached a peak, then decreased by increasing the motion velocity of visual surround.

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