Abstract

Triangulated irregular networks (TINs) are widely used in terrain visualization due to their accuracy and efficiency. However, the conventional algorithm for multi-scale terrain rendering, based on TIN, has many problems, such as data redundancy and discontinuities in scale transition. To solve these issues, a method based on a detail-increment model for the construction of a continuous-scale hierarchical terrain model is proposed. First, using the algorithm of edge collapse, based on a quadric error metric (QEM), a complex terrain base model is processed to a most simplified model version. Edge collapse records at different scales are stored as compressed incremental information in order to make the rendering as simple as possible. Then, the detail-increment hierarchical terrain model is built using the incremental information and the most simplified model version. Finally, the square root of the mean minimum quadric error (MMQE), calculated by the points at each scale, is considered the smallest visible object (SVO) threshold that allows for the scale transition with the required scale or the visual range. A point cloud from Yanzhi island is converted into a hierarchical TIN model to verify the effectiveness of the proposed method. The results show that the method has low data redundancy, and no error existed in the topology. It can therefore meet the basic requirements of hierarchical visualization.

Highlights

  • Building a terrain model based on the point cloud data of a laser scanner is an important method for 3D terrain visualization

  • Since the geometric features can be used as basic units for the representation of the terrain model, the dynamic scale transformation process of the target hierarchical terrain model can be obtained by connecting the incremental information with the geometric features

  • This paper introduces a way to build and express the continuous-scale terrain model, based on a detail-increment model

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Summary

Introduction

Building a terrain model based on the point cloud data of a laser scanner is an important method for 3D terrain visualization. The constructed 3D terrain model can be divided into two types: A regular grid (or just grid) and triangulated irregular network (TIN). Due to the flexible shapes and sizes of triangles in the TIN, the terrain model constructed as TIN can ensure the accuracy of the terrain model and improve its rendering efficiency. It can retain a micro-geomorphology and important topographic features at different scales, while reducing geometric redundancy [2]. TIN is widely used in terrain visualization

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