Abstract

ABSTRACT BACKGROUND AND OBJECTIVES: Chronic is one of the main challenges for systems. Pain education and self-motivated strategies have great potential in the treatment of people with especially by modifying beliefs and behavior. The development of board games for educational purposes can contribute to the learning of concepts and behavioral strategies. The objective of this study was to develop a board game (ConheceDor) to be used as an intervention tool for CONTENTS: The systematic review for the development of the game ConheceDor, considered the following search strategy: chronic pain, pain, health education, patient education, education, pain education, therapeutic neuroscience education. The primary outcomes considered were intensity and disability. Fifteen studies were included, with a total of 1,486 participants. Six studies reported reduction on of at least 10%, and two studies reported an improvement of at least 30% on disability. For the development of the game, we elaborated the layout of the board, the rules and other components (dice, cards, and pins). The cards of the game included the contents commonly used in the randomized controlled trials: negative thoughts, neurophysiology, stress management, and relaxation, coping and exercises. CONCLUSION: The development of the present board game was based on the critical appraisal of the content of educational strategies present in the literature. The board game can be a potent resource to be applied in clinical practice in people with musculoskeletal pain.

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