Abstract
In this paper, basic concepts of digital binary morphological operations, i.e., dilation and erosion are investigated on a triangular grid. Every triangle pixel is addressed by a unique coordinate triplet with sum zero (even pixels) or one (odd pixels). Even and odd pixels have different orientations. The triangular grid is not a lattice, that is, not every translation with a grid vector maps the grid to itself. Therefore, to extend the morphological operations to the triangular grid is not straightforward. We introduce three types of definition for both of dilation and erosion. Various examples and properties of the considered dilation and erosion are analyzed on the triangular grid.
Talk to us
Join us for a 30 min session where you can share your feedback and ask us any queries you have
Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.