Abstract
SKIPSM (separated-kernel image processing using finite state machines) is a technique for implementing large-kernel binary- morphology operators and many other operations. While earlier papers on SKIPSM concentrated mainly on implementations using pipelined hardware, there is considerable scope for achieving major speed improvements in software systems. Using identical control software, one-pass binary erosion and dilation structuring elements (SEs) ranging from the trivial (3 by 3) to the gigantic (51 by 51, or even larger), are readily available. Processing speed is independent of the size of the SE, making the SKIPSM approach practical for work with very large SEs on ordinary desktop computers. PIP (prolog image processing) is an interactive machine vision prototyping environment developed at the University of Wales Cardiff. It consists of a large number of image processing operators embedded within the standard AI language Prolog. This paper describes the SKIPSM implementation of binary morphology operators within PIP. A large set of binary erosion and dilation operations (circles, squares, diamonds, octagons, etc.) is available to the user through a command-line driven dialogue, via pull-down menus, or incorporated into standard (Prolog) programs. Little has been done thus far to optimize speed on this first software implementation of SKIPSM. Nevertheless, the results are impressive. The paper describes sample applications and presents timing figures. Readers have the opportunity to try out these operations on demonstration software written by the University of Wales, or via their WWW home page at http://bruce.cs.cf.ac.uk/bruce/index.html .
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