Abstract

This article presents the design of a theoretical and methodological framework for the didactic design of a learning environment: a learning platform in mathematics for cycle 4 students (aged 12 to 15). We cross several approaches to build didactic models and their computer representation: a model of the knowledge involved in the platform, a model of the learner's reasoning, and a model of learning paths adapted to the student's learning needs. We illustrate this approach on two themes from two mathematical domains, the solving of first-degree equations in algebra and the construction of triangles in geometry.

Full Text
Paper version not known

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call

Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.