Abstract

We determine the complexity of computing pure Nash equilibria in restricted network congestion games. Restricted network congestion games are network congestion games, where for each player there exits a set of edges which he is not allowed to use. Rosenthal's potential function guarantees the existence of a Nash Equilibrium. We show that computing a Nash equilibrium in a restricted network congestion game with two players is [Formula: see text]-complete, using a tight reduction from MAXCUT. The result holds for directed networks and for undirected networks.

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