Abstract

Computers are becoming increasingly common in sports applications particularly since the development of the low-cost microcomputer. They have numerous roles to play but can be identified as a major mechanism for easing the burden associated with data gathering and information processing. This information in turn can be used for developing a greater knowledge and understanding of sport. After tracing a brief history of the computer in sport, this paper considers specific areas of application covering sports research, competitive sport, sport and recreation management, education in sport, and the sport and leisure industry. In each of these areas examples are used to illustrate the variety of applications in which the computer has been used successfully and the benefits which have resulted from its use.

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