Abstract

The animation is currently developing very rapidly, especially in 3D animation. Animated 3D visualization not only develops in the field of film, but also develops in digital-based learning such as interactive applications, presentation slides, e-books, and games, as well as supporting content for immersive technology, such as Augmented Reality, Virtual Reality, Mix Reality, and others. The development of 3D animation nowadays, but not accompanied by the use of animation as the delivery of information with local cultural content. The young generation’s lack of interest in local cultural arts is accompanied by a lack of digital learning materials and the delivery of interesting information for the younger generation. Therefore, the researcher aims to create 3D animated visualization assets that can motivate students to learn Indonesian cultural arts. Researchers applying the method Subdivision Surface, UV-mapping, 3d Painting, and walk cycle animation in the 3D visualization animation production process. The final result of this research is 3D Visualization and Animation as Content Development for Digital Learning Material for Indonesian Traditional Fabrics: Songket Palembang based on cloud for elementary school students.

Full Text
Published version (Free)

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call