Abstract

In this research work, the effectiveness of a Dutch intervention programme called Braingame Brian, developed directly for children with combined type ADHD, was evaluated. ADHD is a behavioral disorder typical of neurodevelopment, which is commonly diagnosed during childhood. This programme has  sessions between  and  minutes each. Each session contains three Executive Functions tasks: working memory, inhibitory control, and cognitive fl exibility. Method. The research has a quantitative approach with an explanatory scope. Participants. A total of  children participated in this research, the sample consisting of boys and girls between  and  years old, with an estimated IQ above . Results. The results after treatment suggest that an intervention with this type of computer tool turns out to be effective in addressing both behavioral problems and executive functioning in children with ADHD; thus generating an impact on knowledge, intervening in the cognitive sphere to improve the behavioral one. Discussion. Technological tools intended for clinical or educational support have become very useful for optimizing behaviour, academic performance, adaptation, and good social functioning of boys and girls. Such is the case of the Braingame Brian intervention programme, which aims to obtain signifi cant reductions in behaviour and improve the Executive Functions of working memory, inhibitory control and cognitive fl exibility in boys and girls with ADHD.

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