Abstract

In this paper, I discuss the conditions necessary for computer simulations to qualify as a technological singularity in the empirical sciences. A technological singularity encompasses two claims: (a) the enhancement of human cognitive capacities by the computer, and (b) their displacement from the center of the production of knowledge. For computer simulations to be a technological singularity, then, they must fulfill points (a) and (b) above. Although point (a) is relatively unproblematic, point (b) needs further analysis. In particular, in order to show that humans could be displaced from the center of the production of knowledge, it is necessary to establish the reliability of computer simulations. That is, I need to show that computer simulations are reliable processes that render, most of the time, valid results. To be a reliable process, in turn, means that simulations accurately represent the target system and carry out error-free computations. I analyze verification and validation methods as the grounds for such representation accuracy and error-free computations. Since the aim is to entrench computer simulations as a technological singularity, the entire analysis must be careful to keep human agents out of the picture.

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