Abstract

Abstract The existing active defense technology based on game theory is mainly based on static games. This method can not adapt to the dynamic change of the attacker’s attacking intent and tactics. Based on the non-cooperative and non-zero-sum dynamic game theory, a complete Bayesian system of emotional game bodies is established. Use the “virtual node” to transform the attack and defense chart into a tree structure of the attack and defense game. An attack and defense strategy suitable for integrity and incompleteness is given. The experimental simulation results show that the seven comprehensibilities and usability of Nash equilibrium solutions optimized by Bayesian subgames are well obtained

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