Abstract

Major parts of computer graphics techniques such as rendering and modeling, are presented. First, we discuss the current status of computer graphics and image industry in Japan, and point out requirements that solve problems which image industry is facing to. Next, we introduce several ray tracing methods we developed; the fast ray tracing, the parallel ray tracing, and the incremental ray tracing. With these method ray tracing may become practical for some computer graphics applications, such as CAD and animation which require high-quality images. For the modeling scheme, we developed a new framework, called FUSION, in order to integrate several types of processing for computer graphics into a multi-window environment. With this modeling scheme, large and complex objects are easily handled.

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