Abstract

Motivation: Integrating STEAM education and Computational Thinking (CT) provides the skills of analysis, problem-solving and creativity enhancement necessary to twenty-first century citizens. STEAM education can also be seen as a bridge, reinforcing the link between science, schools and industries. Teachers play an important role as mediators and mentors. The difficulties faced by teachers are not only a lack of knowledge of specific disciplinary terms but also the context in which they are applied, such as the computational context. Problem: In order to clarify the context for teachers, and extend their competence beyond knowledge of basic concepts and terminology, guidance on CT and STEAM education integration in schools has emerged as a pressing problem. Solution: A Design Thinking and CT practices taxonomy interaction framework is proposed, providing scaffolding to teachers as they struggle to understand the context of CT implementation in STEAM education. Results: The proposed framework provides concrete guidance to educators in planning class activities, and choosing suitable educational practices in order to engage students. Implication: The results support educators looking for guidance in the integration process and those seeking to incorporate integrated aspects of students’ STEAM learning into teaching practice.

Full Text
Published version (Free)

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call