Abstract

We show that computing the Shapley value of minimum cost spanning tree games is #P-hard even if the cost functions are restricted to be {0,1}-valued. The proof is by a reduction from counting the number of minimum 2-terminal vertex cuts of an undirected graph, which is #P-complete. We also investigate minimum cost spanning tree games whose Shapley values can be computed in polynomial time. We show that if the cost function of the given network is a subtree distance, which is a generalization of a tree metric, then the Shapley value of the associated minimum cost spanning tree game can be computed in O(n4) time, where n is the number of players.

Full Text
Paper version not known

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call

Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.