Abstract

This paper studies complexity theoretic aspects of quantum refereed games, which are abstract games between two competing players that send quantum states to a referee, who performs an efficiently implementable joint measurement on the two states to determine which of the player wins. The complexity class QRG(1) contains those decision problems for which one of the players can always win with high probability on yes-instances and the other player can always win with high probability on no-instances, regardless of the opposing player’s strategy. This class trivially contains QMA ∪co-QMA and is known to be contained in PSPACE. We prove stronger containments on two restricted variants of this class. Specifically, if one of the players is limited to sending a classical (probabilistic) state rather than a quantum state, the resulting complexity class CQRG(1) is contained in ∃⋅PP (the nondeterministic polynomial-time operator applied to PP); while if both players send quantum states but the referee is forced to measure one of the states first, and incorporates the classical outcome of this measurement into a measurement of the second state, the resulting class MQRG(1) is contained in P ⋅PP (the unbounded-error probabilistic polynomial-time operator applied to PP).

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