Abstract

In this study, we compare the ray-tracing method with the look-up table (LUT) method in order to optimize computer-generated hologram (CGH) calculation based on the wavefront recording plane (WRP) method. The speed of the WRP-based CGH calculation largely depends on implementation factors, such as calculation methods, hardware, and parallelization method. Therefore, we evaluated the calculation time and image quality of the reconstructed three-dimensional (3D) image by using the ray-tracing and LUT methods in the central processing unit (CPU) and graphics processing unit (GPU) implementations. Thereafter, we performed several implementations by changing the number of object points and the distance from 3D objects to the WRP. Furthermore, we confirmed different characteristics between CPU and GPU implementations.

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