Abstract

Abstract: In order to increase reliability and prevent early failure, heat produced by electronic components and circuits must be drained. Heat sinks, fans, and other air-cooling devices, as well as alternative computer cooling methods like liquid cooling, can all be used as heat dissipation techniques. Here the paper's main focus is on a numerical analysis of temperature distribution in a GPU scenario with various input velocity circumstances, including v = 1 m/s, 3 m/s, and 5 m/s. Air and water are the two distinct fluids employed in this investigation to cool the graphics card. An analysis of the fluid flow and heat transfer simulation of a desktop graphics card heat sink is conducted using the CFD software ANSYS Fluent. According to the findings, cooling with water was 10% more effective than cooling with air. The outcome also shows an inverse correlation between the graphic card chip's intake velocity and temperature. The rate of heat transfer to the heat sink increases as the inflow velocity rises which is helped by the convection.

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