Abstract

The paper explores whether there are useful connections between rules that characterize comedy genres of cinema and television on the one hand, and software ontology that can be exploited by the design of interactive comedy on the other. In addition to storytelling rhetoric, interactive comedy has to rely on computational rules in order to build narrative from a database of media elements. As an example, the executable rules and metadata that generate narrative according to user input in the interactive television comedy Accidental Lovers are compared to conventional rules of comedy. In conclusion, it seems that at least some rules of the comedy genre resonate with the characteristics that narrative engines based on software and metadata have, and that these similarities should be exploited in the design of interactive comedy.

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