Abstract

An intelligent tour service system including an augmented reality (AR) tour-sharing Application (APP) and a query-answering server was developed in this study to promote tourist attractions involving local Hakka culture in Thailand. Subsequently, use of this APP to navigate Hakka culture tourist attractions in Thailand was observed. The novel random neural networks (RNNs) were proposed to obtain query-answering services, and the practical experimental results showed that the accuracy of RNNs was 99.51%. This study also integrated the Technology Acceptance Model with Uses and Gratifications Theory to predict the gratification, usage intention, and user attitudes toward marketed attractions of the AR tour-sharing APP. A questionnaire survey was conducted, and 446 valid questionnaires were returned. The following results were obtained: (a) self-presentation and perceived usefulness (PU) directly influenced gratification; (b) perceived entertainment indirectly influenced gratification through perceived ease of use and PU, and information sharing indirectly influenced gratification through PU; and (c) gratification was significantly and positively related to usage intention and attitude toward attractions. Based on these results, suggestions that new technology marketing can be used to promote causes other than Hakka tourist attractions established in Thailand can be contrived. For example, the tour-sharing APP developed in this study could be applied to emphasize the characteristics of Thai Hakka culture; users’ fondness for self-presentation and information sharing can be used for word-of-mouth marketing to attract additional visitors. In addition, this research provides a reference for enterprises and marketers regarding the use of AR tour-sharing APPs to market tourist attractions, and also for future related studies.

Highlights

  • In recent years, the usage and improvement of mobile techniques have been growing for a variety of mobile applications (APPs)

  • In order to assist the Thai Hakka people in promoting local Hakka tourist attractions and Hakka culture, this study developed a tour-sharing application (APP) using augmented reality (AR) and further conducted a questionnaire to examine the effectiveness of the APP design based on Uses and Gratifications Theory (UGT) and the Technology

  • APP based on the literature, this study investigated if using the APP to upload personal tour videos to Facebook and present travel experiences by using these videos could enhance the perceived entertainment (PE), ease of use (EOU), and perceived usefulness (PU) of and the satisfaction with the APP

Read more

Summary

Introduction

The usage and improvement of mobile techniques have been growing for a variety of mobile applications (APPs). Several mobile APPs were developed to provide the guidance information for culture tourism. Query-answering service (QAS) are useful tools to support these guidance APPs [1]. Symmetry 2017, 9, 113 interactive multimedia can be obtained through AR techniques to provide 3D models and videos for the introduction of guidance information. QAS techniques embedded in mobile phones can provide human–computer interaction, and users can use their mobile phones to query some questions about culture in natural language and get the answers through QAS techniques. An intelligent tour service system including an AR tour-sharing APP and a query-answering server is developed in this study for promoting tourist attractions of Thai Hakka culture

Methods
Results
Conclusion
Full Text
Published version (Free)

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call