Abstract

The main purpose of this study was to investigate pre-service teachers' perceptions of augmented reality (AR) technology and their intention to use it in their future careers. This involved integrating the Technology Acceptance Model (TAM) with part of the Instructional Materials Motivation Survey (IMMS) to examine the learners' perceived ease of use (PEU) and perceived usefulness (PU) of AR, and how this affected their attention (ATT) in learning, and intention to use (ITU) AR in their future careers. An AR application was applied to affix virtual objects to learners' real world over seven weeks of an Educational Technology course. An online quantitative questionnaire was developed and administered to 101 students in a purposive sample. A descriptive correlational research design was adopted in this study. The results indicate that the students' PU for AR and their ATT while using it were significant predictors of their ITU for this technology in future, while PEU was not a significant predictor of ITU. However, the students' PU and PEU were significant predictors of their perception of AR's capacity to sustain their attention (ATT) while learning. The intention of this study was to pave the way to expand TAM by highlighting an intrinsic motivation variable.

Highlights

  • These days, there is a widespread tendency for many teachers to try and move away from using traditional teaching methods

  • This current study revealed that the students who perceived a high level of ease of use (PEU) and perceived usefulness (PU), reported a high level of perceived attention (ATT)

  • It indicated that PU and perceived ease of use (PEU)

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Summary

Introduction

These days, there is a widespread tendency for many teachers to try and move away from using traditional teaching methods. In some places, such methods have produced satisfactory results This reflects an attempt to allow learners to construct their own knowledge, rather than merely acquiring it, with a view to enhancing and enriching their learning experience, making it more interesting [24, 26, 36]. In the current contemporary setting, AR has been used on mobile phones and combined with quick response (QR) codes (for example, the IKEA Catalogue) [22, 40] This interactive technology produces 3D virtual objects that overlay the real world [3, 5, 41]

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